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Devlog
selected unit frames
October 20, 2017
by
doctard
when you select/deselect units you get a black frame around them...
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final formation edit
October 16, 2017
by
doctard
units now move closer to the center of the formation if there's no group at (x,0) or (0,y) not touching the formation algorithm ever again...
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Reworked formation distribution algorithm
October 13, 2017
by
doctard
did a big overhaul on the formation algorithm before it had a nasty issue where if you had a few groups with the same unit combination, those units would focus on filling up their groups based on thei...
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better UI
October 10, 2017
by
doctard
some images for the main menu, doesn't look like ass now...
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formations and bugfixes
October 09, 2017
by
doctard
added 3 formations also fixed a minor issue with doubleclicking if a unit has a target infront of him, his rotation will be locked towards that enemy. if he starts moving, he'll be strafing. The idea...
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minor improvements
October 09, 2017
by
doctard
added double click function double click the left mouse button on a unit within 0.2 seconds to select all of your units of that type singleplayer AI also waits 25 seconds to deploy its units before at...
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randomized ai units
October 08, 2017
by
doctard
singleplayer AI now starts with random units, max 7 for each type if he has leftover money he gets additional light infantry he's still too easy, but hey...
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ai and rivers
October 07, 2017
by
doctard
added rivers to the map generation and singleplayer has an AI now, although all it does is go towards the average player position every 10 seconds...
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